Pages

Showing posts with label pokeball. Show all posts
Showing posts with label pokeball. Show all posts

Friday, July 11, 2014

High Tech Pokeball tutorials

This tutorial is aimed at those who already have the basics of Blender down.  In it, we model a high-tech Pokeball.




In Part 1, we model the interior.
In Part 2, we create the hinge and button assembly:
In Part 3, we create the basis of the shell.
In Part 4, we make the shell complicated, with glowing circuitry and the like.
In Part 5, we upgrade the level of detail on the inside.

And in Part 6, we create the final shell, including a procedural grippy material.


High-Tech Pokéball IV: Shiney Bits

So far, in our quest to make a complicated, futuristic sci-fi Pokéball, we've made this:
Not terrible, but very basic.  Other than the button which bulges out too much, it sticks pretty close to the official art.  But as you'll recall, I was inspired by this picture:
I want to do something that has a similar, futuristic look, complete with glowing bits, while maintaining closer proximity to the original art.  So, now is when we start to really mess with things.

Thursday, July 10, 2014

Build a High Tech PokeBall III: Make a Shell with the Skin Modifier

In Part II, we made this sucker:
Let's add the shiny shell on the top to complete our basic, high-tech fancy pokéball.


Build a high-tech Pokéball in Blender -- Part 1: Interior.

This is part one of how to build a high-tech Pokéball in Blender.  Part 2 is here.
So, a short while back, I made this picture:


And I decided I wanted to take everything I had learned making various Pokéballs, and make an even better ball.  Complete with hinge and interior.  As I did some research on Pokéball interiors, I ran across this picture:


By this guy on deviantArt.

Now I want to make balls of similar awesomeness, complete with glowy stuff, yet with a much closer resemblance to the original art.  So, here we go: