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Friday, July 11, 2014

High Tech Pokeball V: Inner Piece

We left off with this in Part 4 of building a high-tech Pokeball.
As I rearranged things so I could see the inside, I noticed something:  That inside looks too simple to be true.  There needs to be some more detail added for our inside to keep up.
I'm going to hide the top half.  I'll fix up the bottom half, then replace the top innards with a new copy of the bottom innards.
The primary difficulties are the mirrors and the lights.  The rest looks too clean -- but that's a feature the entire Pokeball shares at this point, and one we will not rectify until much, much later.

The mirrors are boring because there is nothing interesting to reflect.  The lights look wrong because they are straightforward emission materials -- The camera looks at the light, and the light, instead of taking its surroundings into account, says "This color, this bright."  But, of course, nothing works that way in real life.  Not even lights.

The solution for the lights is easy.  W are going to duplicate each of the light structures, scale it up (S for the green thingy, Ctrl-A for the points), and assign a simple, colorless glass material to the upscaled versions.
(In the case of the point lights, I also had to apply the skin modifier to make them behave).
Already that looks more interesting.  And physical.
In the end, I took the following steps:
1) Separate the mirrors into their own object, and make the bevel and the solidify thinner.
2) Duplicate the mirrors, scale them out (using the cursor as the pivot), scale them up (using individual objects as pivots), and color these new backing mirrors black to give a faint outline.
3) Duplicate a curve from the top segments, extrude it, turn this into a lamp with a glass cover, to give the mirrors something interesting to reflect.
4) Crank up the mirroriness.
Much better!  Okay.  Let's call this good for now, and start working on our proper shell.

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